unreal.LandscapeLayerInfoObject

class unreal.LandscapeLayerInfoObject(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Landscape Layer Info Object

C++ Source:

  • Module: Landscape

  • File: LandscapeLayerInfoObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_group (Name): [Read-Write] Only available for Advanced Weight Blending. Allows target layers from the same group only to have their weight adjusted against one another.

  • blend_method (LandscapeTargetLayerBlendMethod): [Read-Write] Allows this layer’s final weight to be adjusted against others.

  • hardness (float): [Read-Write] Defines how much ‘resistance’ areas painted with this layer will offer to the Erosion tool. A hardness of 0 means the layer is fully affected by erosion, while 1 means fully unaffected.

  • layer_name (Name): [Read-Only]

  • layer_usage_debug_color (LinearColor): [Read-Write] The color to use for layer usage debug

  • minimum_collision_relevance_weight (float): [Read-Write] The minimum weight that needs to be painted for that layer to be picked up as the dominant physical layer.

  • phys_material (PhysicalMaterial): [Read-Write] Physical material to use when this layer is the predominant one at a given location. Note: this is ignored if the Landscape Physical Material node is used in the landscape material.

  • spline_falloff_modulation_bias (float): [Read-Write] Defines the offset to use when sampling the Spline Falloff Modulation Texture.

  • spline_falloff_modulation_color_mask (SplineModulationColorMask): [Read-Write] Defines which channel of the Spline Falloff Modulation Texture to use.

  • spline_falloff_modulation_scale (float): [Read-Write] Allows to scale the value sampled from the Spline Falloff Modulation Texture.

  • spline_falloff_modulation_texture (Texture2D): [Read-Write] Texture to modulate the Splines Falloff Layer Alpha

  • spline_falloff_modulation_tiling (float): [Read-Write] Defines the tiling to use when sampling the Spline Falloff Modulation Texture.