unreal.LandmassBlueprintFunctionLibrary
¶
- class unreal.LandmassBlueprintFunctionLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Landmass Blueprint Function Library
C++ Source:
Plugin: Landmass
Module: LandmassEditor
File: LandmassBPEditorExtension.h
- classmethod get_cursor_world_ray() (camera_location=Vector, ray_origin=Vector, ray_direction=Vector) or None ¶
Get Cursor World Ray
- Returns:
camera_location (Vector):
ray_origin (Vector):
ray_direction (Vector):
- Return type:
tuple or None