unreal.LandmassBlueprintFunctionLibrary

class unreal.LandmassBlueprintFunctionLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Landmass Blueprint Function Library

C++ Source:

  • Plugin: Landmass

  • Module: LandmassEditor

  • File: LandmassBPEditorExtension.h

classmethod get_cursor_world_ray() (camera_location=Vector, ray_origin=Vector, ray_direction=Vector) or None

Get Cursor World Ray

Returns:

camera_location (Vector):

ray_origin (Vector):

ray_direction (Vector):

Return type:

tuple or None