unreal.LODBakingUtility

class unreal.LODBakingUtility(outer: Object | None = None, name: Name | str = 'None')

Bases: EditorUtilityObject

Base class for an Editor Utility Object that is capable of baking the Normals of a skeletal mesh into a texture

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultEditorPipeline

  • File: MetaHumanDefaultEditorPipelineBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • run_editor_utility_on_startup (bool): [Read-Write] Run this editor utility on start-up (after asset discovery)?

bake_tangent_normals(target, debug) Array[Texture2D]

Bake Tangent Normals

Parameters:
Return type:

Array[Texture2D]