unreal.LODBakingUtility¶
- class unreal.LODBakingUtility(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EditorUtilityObjectBase class for an Editor Utility Object that is capable of baking the Normals of a skeletal mesh into a texture
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultEditorPipeline
File: MetaHumanDefaultEditorPipelineBase.h
Editor Properties: (see get_editor_property/set_editor_property)
run_editor_utility_on_startup(bool): [Read-Write] Run this editor utility on start-up (after asset discovery)?
- bake_tangent_normals(target, debug) Array[Texture2D]¶
Bake Tangent Normals
- Parameters:
target (SkeletalMesh)
debug (GeometryScriptDebug)
- Return type: