unreal.KeyzoneSettings¶
- class unreal.KeyzoneSettings¶
Bases:
StructBaseKeyzone Settings
C++ Source:
Plugin: Harmonix
Module: HarmonixDsp
File: KeyzoneSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
adsr(AdsrSettings): [Read-Write]fine_tune_cents(float): [Read-Write]gain(float): [Read-Write]is_note_off_zone(bool): [Read-Write]max_note(int8): [Read-Write]max_velocity(int8): [Read-Write]min_note(int8): [Read-Write]min_velocity(int8): [Read-Write]override_adsr(bool): [Read-Write]pan(PannerDetails): [Read-Write]priority(uint8): [Read-Write]random_weight(float): [Read-Write]root_note(int8): [Read-Write]sample_end_offset(int32): [Read-Write]sample_index(uint8): [Read-Write] on disk this is the index into the sample file name tablesample_path(str): [Read-Write]sample_start_offset(int32): [Read-Write]sound_wave(SoundWave): [Read-Write] Not null when this keyzone is not being proxied Made private since we generally want the Proxy Datatime_stretch_config(TimeStretchConfig): [Read-Write]track_map(Array[TrackChannelInfo]): [Read-Write]unpitched(bool): [Read-Write]use_singleton_voice_pool(bool): [Read-Write]velocity_to_gain(bool): [Read-Write]