unreal.KeyMappingRow

class unreal.KeyMappingRow(mappings: None = [])

Bases: StructBase

Stores all mappings bound to a single mapping name.

Since a single mapping can have multiple bindings to it and this system should be Blueprint friendly, this needs to be a struct (blueprint don’t support nested containers).

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: EnhancedInputUserSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mappings (Set[PlayerKeyMapping]): [Read-Only]

property mappings: None

[Read-Only]

Type:

(Set[PlayerKeyMapping])