unreal.KeyMappingRow
¶
- class unreal.KeyMappingRow(mappings: None = [])¶
Bases:
StructBase
Stores all mappings bound to a single mapping name.
Since a single mapping can have multiple bindings to it and this system should be Blueprint friendly, this needs to be a struct (blueprint don’t support nested containers).
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: EnhancedInputUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
mappings
(Set[PlayerKeyMapping]): [Read-Only]