unreal.KSphereElem
¶
- class unreal.KSphereElem¶
Bases:
KShapeElem
Sphere shape used for collision
C++ Source:
Module: Engine
File: SphereElem.h
Editor Properties: (see get_editor_property/set_editor_property)
center
(Vector): [Read-Write] Center: Position of the sphere’s origincollision_enabled
(CollisionEnabled): [Read-Write] Collision Enabled: Course per-primitive collision filtering. This allows for individual primitives tobe toggled in and out of sim and query collision without changing filtering details.
contribute_to_mass
(bool): [Read-Write] Contribute to Mass: True if this shape should contribute to the overall mass of the body itbelongs to. This lets you create extra collision volumes which do not affect the mass properties of an object.
name
(Name): [Read-Write] Name: User-defined name for this shaperadius
(float): [Read-Write] Radius: Radius of the sphererest_offset
(float): [Read-Write] Rest Offset: Offset used when generating contact points. This allows you to smooth outthe Minkowski sum by radius R. Useful for making objects slide smoothly on top of irregularities