unreal.K2Node_InputAxisEvent¶
- class unreal.K2Node_InputAxisEvent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_EventK2Node Input Axis Event
C++ Source:
Module: BlueprintGraph
File: K2Node_InputAxisEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
consume_input(bool): [Read-Write] Prevents actors with lower priority from handling this inputerror_msg(str): [Read-Write] Error/Warning descriptionexecute_when_paused(bool): [Read-Write] Should the binding execute even when the game is pausedoverride_parent_binding(bool): [Read-Write] Should any bindings to this event in parent classes be removed