unreal.K2Node_InputActionValueAccessor

class unreal.K2Node_InputActionValueAccessor(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node_CallFunction

K2Node Input Action Value Accessor

C++ Source:

  • Plugin: EnhancedInput

  • Module: InputBlueprintNodes

  • File: K2Node_InputActionValueAccessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description