unreal.K2Node_AddComponentByClass

class unreal.K2Node_AddComponentByClass(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node_ConstructObjectFromClass

Implementation of K2Node for creating a component based on a selected or passed in class

C++ Source:

  • Module: BlueprintGraph

  • File: K2Node_AddComponentByClass.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description