unreal.K2Node_AddComponent¶
- class unreal.K2Node_AddComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_CallFunctionK2Node Add Component
C++ Source:
Module: BlueprintGraph
File: K2Node_AddComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning description