unreal.JsonUtilitiesFakeClass¶
- class unreal.JsonUtilitiesFakeClass(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectTestClassDesc
C++ Source:
Plugin: EditorTests
Module: EditorTests
File: JsonUtilitiesTests.h
Editor Properties: (see get_editor_property/set_editor_property)
test_float(float): [Read-Write] TestFloatDesc
- test_engine_customized_func(soft_path=['/Engine/StaticMesh.StaticMesh']) None¶
TestCustomizedFuncDesc
- Parameters:
soft_path (SoftClassPath) – TestSoftPathDesc
- test_engine_struct_func(transform=[[1.000000, 2.000000, 3.000000], [-12.528808, -5.739171, 20.725559], [10.000000, 20.000000, 30.000000]]) JsonUtilitiesFakeNestedStruct¶
TestEngineStructFuncDesc
- Parameters:
transform (Transform) – TestEngineStructFuncParamTransformDesc
- Returns:
TestEngineStructFuncReturnValueDesc
- Return type:
- test_func(required_param, optional_param, bool_param=True, float_param=1.230000, int_param=123, enum_param=JsonUtilitiesFakeEnum.ONE, string_param='foo', name_param='bar', object_param=None, linear_color_param=[0.100000, 0.200000, 0.300000, 0.400000], color_param=[30, 20, 10, 40], rotator_param=[30.000000, 20.000000, 10.000000], vector_param=[1.000000, 2.000000, 3.000000]) float¶
TestFuncDesc
- Parameters:
required_param (int32) – TestRequiredDesc
optional_param (Optional[float]) – TestOptionalDesc
bool_param (bool) – TestBoolDesc
float_param (float) – TestFloatDesc
int_param (int32) – TestIntDesc
enum_param (JsonUtilitiesFakeEnum) – TestEnumDesc
string_param (str) – TestStringDesc
name_param (Name) – TestNameDesc
object_param (Object) – TestObjectDesc
linear_color_param (LinearColor) – TestLinearColorDesc
color_param (Color) – TestColorDesc
rotator_param (Rotator) – TestRotatorDesc
vector_param (Vector) – TestVectorDesc
- Returns:
TestReturnDesc
- Return type: