unreal.JoinStaticMeshActorsOptions
¶
- class unreal.JoinStaticMeshActorsOptions(destroy_source_actors: bool = False, new_actor_label: str = '', rename_components_from_source: bool = False)¶
Bases:
StructBase
Join Static Mesh Actors Options
C++ Source:
Module: StaticMeshEditor
File: StaticMeshEditorSubsystemHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
destroy_source_actors
(bool): [Read-Write] Destroy the provided Actors after the operation.new_actor_label
(str): [Read-Write] Name of the new spawned Actor to replace the provided Actors.rename_components_from_source
(bool): [Read-Write] Rename StaticMeshComponents based on source Actor’s name.
- property destroy_source_actors: bool¶
[Read-Write] Destroy the provided Actors after the operation.
- Type:
(bool)