unreal.JacketingTarget

class unreal.JacketingTarget

Bases: unreal.EnumBase

EJacketing Target

C++ Source:

  • Plugin: StaticMeshEditorExtension

  • Module: MeshProcessingLibrary

  • File: MeshProcessingLibrary.h

LEVEL

Apply jacketing on the level, will hide/tag/destroy actors and static mesh components.

Type

0

MESH

Apply jacketing on the mesh, will remove triangles/vertices.

Type

1