unreal.JacketingTarget
¶
- class unreal.JacketingTarget¶
Bases:
unreal.EnumBase
EJacketing Target
C++ Source:
Plugin: StaticMeshEditorExtension
Module: MeshProcessingLibrary
File: MeshProcessingLibrary.h
- LEVEL¶
Apply jacketing on the level, will hide/tag/destroy actors and static mesh components.
- Type
0
- MESH¶
Apply jacketing on the mesh, will remove triangles/vertices.
- Type
1