unreal.IsActorValidParams
¶
- class unreal.IsActorValidParams(snapshot_actor: Actor = Ellipsis, level_actor: Actor = Ellipsis)¶
Bases:
StructBase
Is Actor Valid Params
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: LevelSnapshotFilterParams.h
Editor Properties: (see get_editor_property/set_editor_property)
level_actor
(Actor): [Read-Write] The actor equivalent to LevelActor: it exists in the worldsnapshot_actor
(Actor): [Read-Write] The actor saved in the snapshot