unreal.IplDirectOcclusionMethod
¶
- class unreal.IplDirectOcclusionMethod¶
Bases:
unreal.EnumBase
EIpl Direct Occlusion Method
C++ Source:
Plugin: SteamAudio
Module: SteamAudio
File: PhononCommon.h
- RAYCAST¶
Binary visible or not test. Adjusts direct volume accordingly.
- Type
0
- VOLUMETRIC¶
Treats the source as a sphere instead of a point. Smoothly ramps up volume as source becomes visible to listener.
- Type
1