unreal.InterpTrackSound
¶
- class unreal.InterpTrackSound(outer=None, name='None')¶
Bases:
unreal.InterpTrackVectorBase
Interp Track Sound
C++ Source:
Module: Engine
File: InterpTrackSound.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition
(TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabledattach
(bool): [Read-Write] Attachcontinue_sound_on_matinee_end
(bool): [Read-Write] If true, sounds on this track will not be forced to finish when the matinee sequence finishes.curve_tension
(float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.play_on_reverse
(bool): [Read-Write] if set, sound plays only when playing the matinee in reverse instead of when the matinee plays forwardsub_tracks
(Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this tracksuppress_subtitles
(bool): [Read-Write] If true, don’t show subtitles for sounds played by this track.treat_as_dialogue
(bool): [Read-Write] If true and track is controlling a pawn, makes the pawn “speak” the given audio.