unreal.InterpTrackSound¶
- class unreal.InterpTrackSound(outer=None, name='None')¶
Bases:
unreal.InterpTrackVectorBaseInterp Track Sound
C++ Source:
Module: Engine
File: InterpTrackSound.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition(TrackActiveCondition): [Read-Write] Active Condition: Sets the condition that must be met for this track to be enabledattach(bool): [Read-Write] Attachcontinue_sound_on_matinee_end(bool): [Read-Write] Continue Sound on Matinee End: If true, sounds on this track will not be forced to finish when the matinee sequence finishes.curve_tension(float): [Read-Write] Curve Tension: Tension of curve, used for keypoints using automatic tangents.play_on_reverse(bool): [Read-Write] Play on Reverse: if set, sound plays only when playing the matinee in reverse instead of when the matinee plays forwardsub_tracks(Array(InterpTrack)): [Read-Write] Sub Tracks: A list of subtracks that belong to this tracksuppress_subtitles(bool): [Read-Write] Suppress Subtitles: If true, don’t show subtitles for sounds played by this track.treat_as_dialogue(bool): [Read-Write] Treat as Dialogue: If true and track is controlling a pawn, makes the pawn “speak” the given audio.