unreal.InterpTrackMove
¶
- class unreal.InterpTrackMove(outer=None, name='None')¶
Bases:
unreal.InterpTrack
Track containing data for moving an actor around over time.
C++ Source:
Module: Engine
File: InterpTrackMove.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition
(TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabledang_curve_tension
(float): [Read-Write] Controls the tightness of the curve for the rotation path.disable_movement
(bool): [Read-Write] Disable previewing of this track - will always position AActor at Time=0.0. Useful when keyframing an object relative to this group.hide3d_track
(bool): [Read-Write] If true, 3D representation of this track in the 3D viewport is disabled.lin_curve_tension
(float): [Read-Write] Controls the tightness of the curve for the translation path.look_at_group_name
(Name): [Read-Write] When using IMR_LookAtGroup, specifies the Group which this track should always point its actor at.pos_track
(InterpCurveVector): [Read-Write] Actual position keyframe data.rot_mode
(InterpTrackMoveRotMode): [Read-Write] Rot Modeshow_arrow_at_keys
(bool): [Read-Write] In the editor, show a small arrow at each keyframe indicating the rotation at that key.show_rotation_on_curve_ed
(bool): [Read-Write] If false, when this track is displayed on the Curve Editor in Matinee, do not show the Rotation tracks.show_translation_on_curve_ed
(bool): [Read-Write] If false, when this track is displayed on the Curve Editor in Matinee, do not show the Translation tracks.sub_tracks
(Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this trackuse_quat_interpolation
(bool): [Read-Write] Use a Quaternion linear interpolation between keys. This is robust and will find the ‘shortest’ distance between keys, but does not support ease in/out.
- property pos_track¶
[Read-Only] Actual position keyframe data.
- Type