unreal.InterpTrackFloatParticleParam¶
- class unreal.InterpTrackFloatParticleParam(outer=None, name='None')¶
Bases:
unreal.InterpTrackFloatBaseInterp Track Float Particle Param
C++ Source:
Module: Engine
File: InterpTrackFloatParticleParam.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition(TrackActiveCondition): [Read-Write] Active Condition: Sets the condition that must be met for this track to be enabledcurve_tension(float): [Read-Write] Curve Tension: Tension of curve, used for keypoints using automatic tangents.param_name(Name): [Read-Write] Param Name: Name of property in the Emitter which this track mill modify over time.sub_tracks(Array(InterpTrack)): [Read-Write] Sub Tracks: A list of subtracks that belong to this track