unreal.InterpTrackFloatAnimBPParam¶
- class unreal.InterpTrackFloatAnimBPParam(outer=None, name='None')¶
Bases:
unreal.InterpTrackFloatBaseInterp Track Float Anim BPParam
C++ Source:
Module: Engine
File: InterpTrackFloatAnimBPParam.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition(TrackActiveCondition): [Read-Write] Active Condition: Sets the condition that must be met for this track to be enabledanim_blueprint_class(type(AnimBlueprintGeneratedClass)): [Read-Write] Anim Blueprint Classanim_class(type(Class)): [Read-Write] Anim Class: Materials whose parameters we want to change and the references to those materials.curve_tension(float): [Read-Write] Curve Tension: Tension of curve, used for keypoints using automatic tangents.param_name(Name): [Read-Write] Param Name: Name of parameter in the MaterialInstance which this track will modify over time.sub_tracks(Array(InterpTrack)): [Read-Write] Sub Tracks: A list of subtracks that belong to this track