unreal.InterpTrackFade
¶
- class unreal.InterpTrackFade(outer=None, name='None')¶
Bases:
unreal.InterpTrackFloatBase
Interp Track Fade
C++ Source:
Module: Engine
File: InterpTrackFade.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition
(TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabledcurve_tension
(float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.fade_audio
(bool): [Read-Write] True to set master audio volume along with the visual fade.fade_color
(LinearColor): [Read-Write] Color to fade to.persist_fade
(bool): [Read-Write] InterpTrackFadeSpecial float property track that controls camera fading over time. Should live in a Director group.
sub_tracks
(Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track