unreal.InterpTrack¶
- class unreal.InterpTrack(outer=None, name='None')¶
Bases:
unreal.ObjectInterp Track
C++ Source:
Module: Engine
File: InterpTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition(TrackActiveCondition): [Read-Write] Active Condition: Sets the condition that must be met for this track to be enabledsub_tracks(Array(InterpTrack)): [Read-Write] Sub Tracks: A list of subtracks that belong to this track
- property sub_tracks¶
[Read-Only] Sub Tracks: A list of subtracks that belong to this track
- Type
(Array(InterpTrack))