unreal.InterpCurveVector
¶
- class unreal.InterpCurveVector(points: None = [], is_looped: bool = False, loop_key_offset: float = 0.0)¶
Bases:
StructBase
Describes an entire curve that is used to compute a 3D vector output value from a float input. note: This is a mirror of TInterpCurve<FVector>, defined in InterpCurve.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
is_looped
(bool): [Read-Write] Specify whether the curve is looped or notloop_key_offset
(float): [Read-Write] Specify the offset from the last point’s input key corresponding to the loop pointpoints
(Array[InterpCurvePointVector]): [Read-Write] Holds the collection of interpolation points.
- keys_from_interp_curve_vector(component_idx) Array[RichCurveKeyBP] ¶
Keys from Interp Curve Vector
- Parameters:
component_idx (int32) –
- Return type:
- property loop_key_offset: float¶
[Read-Write] Specify the offset from the last point’s input key corresponding to the loop point
- Type:
(float)