unreal.InterpCurveTwoVectors¶
- class unreal.InterpCurveTwoVectors(points: None = [], is_looped: bool = False, loop_key_offset: float = 0.0)¶
Bases:
StructBaseDescribes an entire curve that is used to compute two 3D vector values from a float input. note: This is a mirror of TInterpCurve<FTwoVectors>, defined in Engine/Source/Runtime/Core/Public/Math/InterpCurve.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
is_looped(bool): [Read-Write] Specify whether the curve is looped or notloop_key_offset(float): [Read-Write] Specify the offset from the last point’s input key corresponding to the loop pointpoints(Array[InterpCurvePointTwoVectors]): [Read-Write] Holds the collection of interpolation points.
- keys_from_interp_curve_two_vectors(component_idx) Array[RichCurveKeyBP]¶
Keys from Interp Curve Two Vectors
- Parameters:
component_idx (int32)
- Return type:
- property loop_key_offset: float¶
[Read-Write] Specify the offset from the last point’s input key corresponding to the loop point
- Type:
(float)