unreal.InterpCurveTwoVectors
¶
- class unreal.InterpCurveTwoVectors(points=[], is_looped=False, loop_key_offset=0.0)¶
Bases:
unreal.StructBase
Describes an entire curve that is used to compute two 3D vector values from a float input. note: This is a mirror of TInterpCurve<FTwoVectors>, defined in InterpCurve.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
is_looped
(bool): [Read-Write] Specify whether the curve is looped or notloop_key_offset
(float): [Read-Write] Specify the offset from the last point’s input key corresponding to the loop pointpoints
(Array(InterpCurvePointTwoVectors)): [Read-Write] Holds the collection of interpolation points.
- keys_from_interp_curve_two_vectors(component_idx)¶
Keys from Interp Curve Two Vectors
- Parameters
component_idx (int32) –
- Returns
- Return type
- property loop_key_offset¶
[Read-Write] Specify the offset from the last point’s input key corresponding to the loop point
- Type
(float)
- property points¶
[Read-Write] Holds the collection of interpolation points.
- Type