unreal.InterpCurveQuat
¶
- class unreal.InterpCurveQuat(points: Array[InterpCurvePointQuat] = [], is_looped: bool = False, loop_key_offset: float = 0.0)¶
Bases:
StructBase
Describes an entire curve that is used to compute a quaternion output value from a float input. note: This is a mirror of TInterpCurve<FQuat>, defined in InterpCurve.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
is_looped
(bool): [Read-Write] Is Looped: Specify whether the curve is looped or notloop_key_offset
(float): [Read-Write] Loop Key Offset: Specify the offset from the last point’s input key corresponding to the loop pointpoints
(Array[InterpCurvePointQuat]): [Read-Write] Points: Holds the collection of interpolation points.
- property is_looped: bool¶
[Read-Write] Is Looped: Specify whether the curve is looped or not
- Type:
(bool)
- property loop_key_offset: float¶
[Read-Write] Loop Key Offset: Specify the offset from the last point’s input key corresponding to the loop point
- Type:
(float)
- property points: Array[InterpCurvePointQuat]¶
[Read-Write] Points: Holds the collection of interpolation points.
- Type: