unreal.InterpCurvePointVector2D
¶
- class unreal.InterpCurvePointVector2D(val: float = 0.0, out_val: Vector2D = Ellipsis, arrive_tangent: Vector2D = Ellipsis, leave_tangent: Vector2D = Ellipsis, interp_mode: InterpCurveMode = Ellipsis)¶
Bases:
StructBase
Describes one specific point on an interpolation curve. note: This is a mirror of TInterpCurvePoint<FVector2D>, defined in InterpCurvePoint.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
arrive_tangent
(Vector2D): [Read-Write] Arrive Tangent: Tangent of curve arriving at this point.interp_mode
(InterpCurveMode): [Read-Write] Interp Mode: Interpolation mode between this point and the next one.leave_tangent
(Vector2D): [Read-Write] Leave Tangent: Tangent of curve leaving this point.out_val
(Vector2D): [Read-Write] Out Val: 2D vector output value of when input is equal to InVal.val
(float): [Read-Write] In Val: Float input value that corresponds to this key (eg. time).
- property arrive_tangent: Vector2D¶
[Read-Write] Arrive Tangent: Tangent of curve arriving at this point.
- Type:
(Vector2D)
- property interp_mode: InterpCurveMode¶
[Read-Write] Interp Mode: Interpolation mode between this point and the next one.
- Type:
- property leave_tangent: Vector2D¶
[Read-Write] Leave Tangent: Tangent of curve leaving this point.
- Type:
(Vector2D)