unreal.InterpCurveMode
¶
- class unreal.InterpCurveMode¶
Bases:
EnumBase
Describes shape of an interpolation curve (mirrored from InterpCurvePoint.h).
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
- CIM_CONSTANT: InterpCurveMode¶
The out value is held constant until the next key, then will jump to that value.
- Type:
2
- CIM_CURVE_AUTO: InterpCurveMode¶
A cubic-hermite curve between two keypoints, using Arrive/Leave tangents. These tangents will be automatically updated when points are moved, etc. Tangents are unclamped and will plateau at curve start and end points.
- Type:
1
- CIM_CURVE_AUTO_CLAMPED: InterpCurveMode¶
A cubic-hermite curve between two keypoints, using Arrive/Leave tangents. These tangents will be automatically updated when points are moved, etc. Tangents are clamped and will plateau at curve start and end points.
- Type:
5
- CIM_CURVE_BREAK: InterpCurveMode¶
A curve like CIM_Curve, but the arrive and leave tangents are not forced to be the same, so you can create a ‘corner’ at this key.
- Type:
4
- CIM_CURVE_USER: InterpCurveMode¶
A smooth curve just like CIM_Curve, but tangents are not automatically updated so you can have manual control over them (eg. in Curve Editor).
- Type:
3
- CIM_LINEAR: InterpCurveMode¶
A straight line between two keypoint values.
- Type:
0