unreal.InterpControlPoint
¶
- class unreal.InterpControlPoint(position_control_point=[0.0, 0.0, 0.0], position_is_relative=True)¶
Bases:
unreal.StructBase
Interp Control Point
C++ Source:
Module: Engine
File: InterpToMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
position_control_point
(Vector): [Read-Write] The position of the pointposition_is_relative
(bool): [Read-Write] Is the location relative to the root components initial location