unreal.InteriorSettings
¶
- class unreal.InteriorSettings(exterior_volume: float = 0.0, exterior_time: float = 0.0, exterior_lpf: float = 0.0, exterior_lpf_time: float = 0.0, interior_volume: float = 0.0, interior_time: float = 0.0, interior_lpf: float = 0.0, interior_lpf_time: float = 0.0)¶
Bases:
StructBase
Struct encapsulating settings for interior areas.
C++ Source:
Module: Engine
File: AudioVolume.h
Editor Properties: (see get_editor_property/set_editor_property)
exterior_lpf
(float): [Read-Write] Exterior LPF: The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volumeexterior_lpf_time
(float): [Read-Write] Exterior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volumeexterior_time
(float): [Read-Write] Exterior Time: The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volumeexterior_volume
(float): [Read-Write] Exterior Volume: The desired volume of sounds outside the volume when the player is inside the volumeinterior_lpf
(float): [Read-Write] Interior LPF: The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volumeinterior_lpf_time
(float): [Read-Write] Interior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volumeinterior_time
(float): [Read-Write] Interior Time: The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volumeinterior_volume
(float): [Read-Write] Interior Volume: The desired volume of sounds inside the volume when the player is outside the volume
- property exterior_lpf: float¶
[Read-Write] Exterior LPF: The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume
- Type:
(float)
- property exterior_lpf_time: float¶
[Read-Write] Exterior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume
- Type:
(float)
- property exterior_time: float¶
[Read-Write] Exterior Time: The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume
- Type:
(float)
- property exterior_volume: float¶
[Read-Write] Exterior Volume: The desired volume of sounds outside the volume when the player is inside the volume
- Type:
(float)
- property interior_lpf: float¶
[Read-Write] Interior LPF: The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume
- Type:
(float)
- property interior_lpf_time: float¶
[Read-Write] Interior LPFTime: The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume
- Type:
(float)