unreal.Interface_AssetUserData¶
- class unreal.Interface_AssetUserData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterfaceInterface Asset User Data
C++ Source:
Module: Engine
File: Interface_AssetUserData.h
- add_asset_user_data_of_class(user_data_class) bool¶
Creates and adds an instance of the provided AssetUserData class to the target asset.
- get_asset_user_data_of_class(user_data_class) AssetUserData¶
Returns an instance of the provided AssetUserData class if it’s contained in the target asset.