unreal.InterchangeUsdTranslatorSettings¶
- class unreal.InterchangeUsdTranslatorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeTranslatorSettingsInterchange Usd Translator Settings
C++ Source:
Plugin: InterchangeOpenUSD
Module: InterchangeOpenUSDImport
File: InterchangeUsdTranslator.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_regex_filter(str): [Read-Write] Regex filter to select which USD prim attributes should be converted into translated node custom attributesinterpolation_type(UsdInterpolationType): [Read-Write] Describes how to interpolate between a timeSample value and the nextmaterial_purpose(Name): [Read-Write] Specifies which material purpose to use when parsing USD material bindings, in addition to the “allPurpose” fallbackoverride_stage_options(bool): [Read-Write] Whether to use the specified StageOptions instead of the stage’s own settingsrender_context(Name): [Read-Write] Specifies which set of shaders to use when parsing USD materials, in addition to the universal render context.stage_options(UsdStageOptions): [Read-Write] Custom StageOptions to use for the stagetranslate_prim_attributes(bool): [Read-Write] Whether to convert USD prim attributes into translated node custom attributes, if they pass the regex filter