unreal.InterchangeUsdTranslatorSettings

class unreal.InterchangeUsdTranslatorSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeTranslatorSettings

Interchange Usd Translator Settings

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeImport

  • File: InterchangeUsdTranslator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • geometry_purpose (int32): [Read-Write] Only import geometry prims with these specific purposes from the USD file

  • interpolation_type (UsdInterpolationType): [Read-Write] Describes how to interpolate between a timeSample value and the next

  • material_purpose (Name): [Read-Write] Specifies which material purpose to use when parsing USD material bindings, in addition to the “allPurpose” fallback

  • override_stage_options (bool): [Read-Write] Whether to use the specified StageOptions instead of the stage’s own settings

  • render_context (Name): [Read-Write] Specifies which set of shaders to use when parsing USD materials, in addition to the universal render context.

  • stage_options (UsdStageOptions): [Read-Write] Custom StageOptions to use for the stage