unreal.InterchangeTransformAnimationTrackNode

class unreal.InterchangeTransformAnimationTrackNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeAnimationTrackNode

Class to represent an animation on the transform of a camera, light or scene node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeAnimationTrackSetNode.h

get_custom_used_channels() int32 or None

Get which channels of this animation should be used. This is a bitmask. See SetCustomUsedChannels for description of bitmask

Returns:

attribute_value (int32):

Return type:

int32 or None

set_custom_used_channels(attribute_value) bool

Set which channels of this animation should be used. This is a bitwise mask. Bits are interpreted as follow:

None = 0x000, TranslationX = 0x001, TranslationY = 0x002, TranslationZ = 0x004, Translation = TranslationX | TranslationY | TranslationZ, RotationX = 0x008, RotationY = 0x010, RotationZ = 0x020, Rotation = RotationX | RotationY | RotationZ, ScaleX = 0x040, ScaleY = 0x080, ScaleZ = 0x100, Scale = ScaleX | ScaleY | ScaleZ, AllTransform = Translation | Rotation | Scale, Weight = 0x200, All = Translation | Rotation | Scale | Weight,

Parameters:

attribute_value (int32) –

Return type:

bool