unreal.InterchangeTexture2DNode¶
- class unreal.InterchangeTexture2DNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeTextureNodens UE::Interchange
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeTexture2DNode.h
- get_custom_wrap_u() InterchangeTextureWrapMode or None¶
Get Custom Wrap U
- Returns:
attribute_value (InterchangeTextureWrapMode):
- Return type:
InterchangeTextureWrapMode or None
- get_custom_wrap_v() InterchangeTextureWrapMode or None¶
Get Custom Wrap V
- Returns:
attribute_value (InterchangeTextureWrapMode):
- Return type:
InterchangeTextureWrapMode or None
- get_force_long_lat_cubemap() bool or None¶
Get Force Long Lat Cubemap
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_source_blocks() Map[int32, str]¶
Get the source blocks for the texture. If the map is empty, the texture is imported as a normal texture using the payload key.
- set_custom_wrap_u(attribute_value) bool¶
Set Custom Wrap U
- Parameters:
attribute_value (InterchangeTextureWrapMode)
- Return type:
- set_custom_wrap_v(attribute_value) bool¶
Set Custom Wrap V
- Parameters:
attribute_value (InterchangeTextureWrapMode)
- Return type: