unreal.InterchangeTexture2DNode¶
- class unreal.InterchangeTexture2DNode(outer=None, name='None')¶
Bases:
unreal.InterchangeTextureNodens UE
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeTexture2DNode.h
- clear_source_blocks_data() None¶
Remove the source block data from texture node This is a easy way to stop a texture from being imported as a UDIM
- get_source_blocks()¶
Get the source blocks for the texture If the map is empty then the texture will be simply be imported as normal texture using the payload key