unreal.InterchangeStaticMeshLodDataNode
¶
- class unreal.InterchangeStaticMeshLodDataNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InterchangeFactoryBaseNode
namespace UE
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeStaticMeshLodDataNode.h
- get_box_collision_mesh_uids_count() int32 ¶
Get Box Collision Mesh Uids Count
- Return type:
int32
- get_capsule_collision_mesh_uids_count() int32 ¶
Get Capsule Collision Mesh Uids Count
- Return type:
int32
- get_convex_collision_mesh_uids_count() int32 ¶
Get Convex Collision Mesh Uids Count
- Return type:
int32
- get_mesh_uids_count() int32 ¶
Mesh Uids: It can be either a scene or a mesh node uid. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.
- Return type:
int32
- get_one_convex_hull_per_ucx() bool or None ¶
Get One Convex Hull Per UCX
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_sphere_collision_mesh_uids_count() int32 ¶
Get Sphere Collision Mesh Uids Count
- Return type:
int32