unreal.InterchangeSkeletonFactoryNode¶
- class unreal.InterchangeSkeletonFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeFactoryBaseNodeInterchange Skeleton Factory Node
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeSkeletonFactoryNode.h
- get_custom_root_joint_uid() str or None¶
Return false if the attribute was not set previously.
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_skeletal_mesh_factory_node_uid() str or None¶
Get Custom Skeletal Mesh Factory Node Uid
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_use_time_zero_for_bind_pose() bool or None¶
Query whether this skeleton should replace joint transforms with time-zero evaluation instead of bind pose.
- Returns:
attribute_value (bool):
- Return type:
bool or None
- initialize_skeleton_node(unique_id, display_label, asset_class, node_container) None¶
Initialize node data. param:: UniqueID - The unique ID for this node.
- Parameters:
unique_id (str)
display_label (str) – The name of the node.
asset_class (str) – The class the Skeleton factory will create for this node.
node_container (InterchangeBaseNodeContainer)