unreal.InterchangeShaderNode
¶
- class unreal.InterchangeShaderNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InterchangeBaseNode
A shader node is a named set of inputs and outputs. It can be connected to other shader nodes and finally to a shader graph input.
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeShaderGraphNode.h
- get_custom_shader_type() str or None ¶
Get Custom Shader Type
- Returns:
attribute_value (str):
- Return type:
str or None