unreal.InterchangeShaderGraphNode
¶
- class unreal.InterchangeShaderGraphNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InterchangeShaderNode
A shader graph has its own set of inputs on which shader nodes can be connected to.
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeShaderGraphNode.h
- get_custom_is_a_shader_function() bool or None ¶
Get Custom Is AShader Function
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_opacity_mask_clip_value() float or None ¶
Get Custom Opacity Mask Clip Value
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_two_sided() bool or None ¶
Get Custom Two Sided
- Returns:
attribute_value (bool):
- Return type:
bool or None
- set_custom_is_a_shader_function(attribute_value) bool ¶
Sets if this shader graph should be considered as a material, false, or a material function, true.