unreal.InterchangeSceneImportAsset¶
- class unreal.InterchangeSceneImportAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectClass to hold all the data required to properly re-import a level
C++ Source:
Module: InterchangeEngine
File: InterchangeSceneImportAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data(InterchangeAssetImportData): [Read-Write] Importing data and options used for this scene
- add_asset_user_data_of_class(user_data_class) bool¶
Creates and adds an instance of the provided AssetUserData class to the target asset.
- get_asset_user_data_of_class(user_data_class) AssetUserData¶
Returns an instance of the provided AssetUserData class if it’s contained in the target asset.