unreal.InterchangePipelineStackOverride¶
- class unreal.InterchangePipelineStackOverride(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectThis class is used to pass override pipelines in the ImportAssetTask Options member.
C++ Source:
Module: InterchangeEngine
File: InterchangeManager.h
Editor Properties: (see get_editor_property/set_editor_property)
override_pipelines(Array[SoftObjectPath]): [Read-Write]
- add_blueprint_pipeline(pipeline_base) None¶
Add Blueprint Pipeline
- Parameters:
pipeline_base (InterchangeBlueprintPipelineBase)
- add_pipeline(pipeline_base) None¶
Add Pipeline
- Parameters:
pipeline_base (InterchangePipelineBase)
- add_python_pipeline(pipeline_base) None¶
Add Python Pipeline
- Parameters:
pipeline_base (InterchangePythonPipelineBase)