unreal.InterchangePipelineMeshesUtilitiesContext

class unreal.InterchangePipelineMeshesUtilitiesContext

Bases: StructBase

  • Represent the context UInterchangePipelineMeshesUtilities will use when client query the data

C++ Source:

  • Plugin: Interchange

  • Module: InterchangePipelines

  • File: InterchangePipelineMeshesUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • convert_skeletal_mesh_to_static_mesh (bool): [Read-Write] Convert static mesh to skeletal mesh

  • convert_static_mesh_to_skeletal_mesh (bool): [Read-Write] Convert static mesh to skeletal mesh

  • convert_statics_with_morph_targets_to_skeletals (bool): [Read-Write] Convert static mesh that has morph target to skeletal mesh

  • import_meshes_in_bone_hierarchy (bool): [Read-Write] If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones. If the mesh are not skinned they will be added to skeletal mesh and remove from the static meshes.

  • query_geometry_only_if_no_instance (bool): [Read-Write] When querying geometry, this flag will not add MeshGeometry if there is a scene node pointing on a geometry.