unreal.InterchangeMeshUtilities¶
- class unreal.InterchangeMeshUtilities(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectInterchange Mesh Utilities
C++ Source:
Module: InterchangeEngine
File: InterchangeMeshUtilities.h
- scripted_import_morph_target(skeletal_mesh, lod_index, source_data, morph_target_name) bool¶
This function import a morph target from the source data and add/replace the skeletal mesh morph target.
- Parameters:
skeletal_mesh (SkeletalMesh) – The target skeletal mesh we want to add the morph targets
lod_index (int32) – The index of the LOD we want to replace or add the morph targets
source_data (InterchangeSourceData) – The source to import the morph targets
morph_target_name (str) – If not empty we will use this name to create the morph target, if there is already an existing morph target it will be re-import
- Returns:
return true if it successfully add or replace the skeletal mesh morph target at LodIndex, flase otherwise.
- Return type: