unreal.InterchangeMeshGeometry¶
- class unreal.InterchangeMeshGeometry¶
Bases:
StructBaseA mesh geometry is a description of a translated mesh asset node that define a geometry.
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangePipelineMeshesUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
attached_socket_uids(Array[str]): [Read-Write] A list of all scene nodes representing sockets attached to this meshmesh_node(InterchangeMeshNode): [Read-Write] The UInterchangeMeshNode pointer represent by this structure.mesh_uid(str): [Read-Write] Represent the unique id of the UInterchangeMeshNode represent by this structure.referencing_mesh_instance_uids(Array[str]): [Read-Write] All mesh instance referencing this UInterchangeMeshNode pointer.