unreal.InterchangeMaterialXBSDF¶
- class unreal.InterchangeMaterialXBSDF¶
Bases:
EnumBaseData type representing a Bidirectional Scattering Distribution Function.
C++ Source:
Plugin: Interchange
Module: InterchangeCommon
File: InterchangeMaterialXDefinitions.h
- BURLEY_DIFFUSE: InterchangeMaterialXBSDF = Ellipsis¶
A BSDF node for Burley diffuse reflections.
- Type:
1
- CHIANG_HAIR: InterchangeMaterialXBSDF = Ellipsis¶
Constructs a hair BSDF based on the Chiang hair shading model [^Chiang2016]. This node does not support vertical layering.
- Type:
8
- CONDUCTOR: InterchangeMaterialXBSDF = Ellipsis¶
A reflection BSDF node based on a microfacet model and a Fresnel curve for conductors/metals.
- Type:
4
- DIELECTRIC: InterchangeMaterialXBSDF = Ellipsis¶
A reflection/transmission BSDF node based on a microfacet model and a Fresnel curve for dielectrics.
- Type:
3
- GENERALIZED_SCHLICK: InterchangeMaterialXBSDF = Ellipsis¶
A reflection/transmission BSDF node based on a microfacet model and a generalized Schlick Fresnel curve.
- Type:
5
- OREN_NAYAR_DIFFUSE: InterchangeMaterialXBSDF = Ellipsis¶
A BSDF node for diffuse reflections.
- Type:
0
- SHEEN: InterchangeMaterialXBSDF = Ellipsis¶
A microfacet BSDF for the back-scattering properties of cloth-like materials.
- Type:
7
- SUBSURFACE: InterchangeMaterialXBSDF = Ellipsis¶
A subsurface scattering BSDF for true subsurface scattering.
- Type:
6
- TRANSLUCENT: InterchangeMaterialXBSDF = Ellipsis¶
A BSDF node for pure diffuse transmission.
- Type:
2