unreal.InterchangeMaterialFactoryNode¶
- class unreal.InterchangeMaterialFactoryNode(outer=None, name='None')¶
Bases:
unreal.InterchangeBaseNodeInterchange Material Factory Node
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeMaterialFactoryNode.h
- get_custom_blend_mode() uint8 or None¶
Return false if the Attribute was not set previously.
- Returns
attribute_value (uint8):
- Return type
uint8 or None
- get_custom_material_usage() uint8 or None¶
Return false if the Attribute was not set previously.
- Returns
attribute_value (uint8):
- Return type
uint8 or None
- get_custom_translated_material_node_uid() str or None¶
Get the translated texture node unique ID.
- Returns
attribute_value (str):
- Return type
str or None
- get_texture_dependecies_count() int32¶
This function allow to retrieve the number of Texture dependencies for this object.
- Return type
int32
- get_texture_dependencies()¶
This function allow to retrieve the Texture dependency for this object.
- get_texture_dependency(index) str¶
This function allow to retrieve one Texture dependency for this object.
- Parameters
index (int32) –
- Returns
out_dependency (str):
- Return type
- initialize_material_node(unique_id, display_label, asset_class) None¶
Initialize node data param:: UniqueID - The uniqueId for this node