unreal.InterchangeLightFactoryNode¶
- class unreal.InterchangeLightFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeBaseLightFactoryNodeInterchange Light Factory Node
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeLightFactoryNode.h
- get_custom_attenuation_radius() float or None¶
Get Custom Attenuation Radius
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_ies_brightness_scale() float or None¶
Get Custom IESBrightness Scale
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_ies_texture() str or None¶
Get Custom IESTexture
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_intensity_units() LightUnits or None¶
Get Custom Intensity Units
- Returns:
attribute_value (LightUnits):
- Return type:
LightUnits or None
- get_custom_rotation() Rotator or None¶
Get Custom Rotation
- Returns:
attribute_value (Rotator):
- Return type:
Rotator or None
- get_custom_use_ies_brightness() bool or None¶
Get Custom Use IESBrightness
- Returns:
attribute_value (bool):
- Return type:
bool or None
- set_custom_attenuation_radius(attribute_value, add_apply_delegate=True) bool¶
Set Custom Attenuation Radius
- set_custom_ies_brightness_scale(attribute_value, add_apply_delegate=True) bool¶
Set Custom IESBrightness Scale
- set_custom_intensity_units(attribute_value, add_apply_delegate=True) bool¶
Set Custom Intensity Units
- Parameters:
attribute_value (LightUnits)
add_apply_delegate (bool)
- Return type: