unreal.InterchangeLevelFactoryNode¶
- class unreal.InterchangeLevelFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeFactoryBaseNodeInterchange Level Factory Node
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeLevelFactoryNode.h
- add_custom_actor_factory_node_uid(actor_factory_node_uid) bool¶
Add one actor factory node unique id to this object.
- get_custom_actor_factory_node_uid(index) str¶
This function allow to retrieve one actor factory node unique id for this object.
- Parameters:
index (int32)
- Returns:
out_actor_factory_node_uid (str):
- Return type:
- get_custom_actor_factory_node_uid_count() int32¶
This function allow to retrieve the number of track dependencies for this object.
- Return type:
int32
- get_custom_actor_factory_node_uids() Array[str]¶
This function allow to retrieve all actor factory node unique id for this object.
- get_custom_create_world_partition_level() bool or None¶
If true, created world partition level.
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_scene_import_asset_factory_node_uid() str or None¶
Get the actor factory node unique id that hold the re-import data.
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_should_create_level() bool or None¶
Get actors bounding box.
- Returns:
attribute_value (bool):
- Return type:
bool or None
- remove_custom_actor_factory_node_uid(actor_factory_node_uid) bool¶
Remove one actor factory node unique id from this object.
- set_custom_create_world_partition_level(attribute_value) bool¶
If true, created world partition level.