unreal.InterchangeLevelFactoryNode

class unreal.InterchangeLevelFactoryNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeFactoryBaseNode

Interchange Level Factory Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeFactoryNodes

  • File: InterchangeLevelFactoryNode.h

add_custom_actor_factory_node_uid(actor_factory_node_uid) bool

Add one actor factory node unique id to this object.

Parameters:

actor_factory_node_uid (str)

Return type:

bool

get_custom_actor_factory_node_uid(index) str

This function allow to retrieve one actor factory node unique id for this object.

Parameters:

index (int32)

Returns:

out_actor_factory_node_uid (str):

Return type:

str

get_custom_actor_factory_node_uid_count() int32

This function allow to retrieve the number of track dependencies for this object.

Return type:

int32

get_custom_actor_factory_node_uids() Array[str]

This function allow to retrieve all actor factory node unique id for this object.

Returns:

out_actor_factory_node_uids (Array[str]):

Return type:

Array[str]

get_custom_create_world_partition_level() bool or None

If true, created world partition level.

Returns:

attribute_value (bool):

Return type:

bool or None

get_custom_scene_import_asset_factory_node_uid() str or None

Get the actor factory node unique id that hold the re-import data.

Returns:

attribute_value (str):

Return type:

str or None

get_custom_should_create_level() bool or None

Get actors bounding box.

Returns:

attribute_value (bool):

Return type:

bool or None

remove_custom_actor_factory_node_uid(actor_factory_node_uid) bool

Remove one actor factory node unique id from this object.

Parameters:

actor_factory_node_uid (str)

Return type:

bool

set_custom_create_world_partition_level(attribute_value) bool

If true, created world partition level.

Parameters:

attribute_value (bool)

Return type:

bool

set_custom_scene_import_asset_factory_node_uid(attribute_value) bool

Set the actor factory node unique id that hold the re-import data.

Parameters:

attribute_value (str)

Return type:

bool

set_custom_should_create_level(attribute_value) bool

Set actors bounding box.

Parameters:

attribute_value (bool)

Return type:

bool