unreal.InterchangeImportTestStepReimport

class unreal.InterchangeImportTestStepReimport(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeImportTestStepBase

Interchange Import Test Step Reimport

C++ Source:

  • Plugin: InterchangeTests

  • Module: InterchangeTests

  • File: InterchangeImportTestStepReimport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_name_to_reimport (str): [Read-Write] If there were multiple assets of the above type imported, specify the concrete name here.

  • asset_type_to_reimport (type(Class)): [Read-Write] The type of the asset to reimport. If only one such asset was imported, this is unambiguous.

  • import_into_level (bool): [Read-Write] If this is an import into level with new file in the same directory as import

  • pipeline_settings (InterchangeTestPlanPipelineSettings): [Read-Write] Pipeline settings that would allow modifying the pipelines as reimport pipelines

  • pipeline_stack (Array[InterchangePipelineBase]): [Read-Write] The pipeline stack to use when re-importing (an empty array will use the original import pipelines)

  • screenshot_parameters (InterchangeTestScreenshotParameters): [Read-Write] Screen Shot Settings

  • source_file_to_reimport (FilePath): [Read-Write] The source file to import (path relative to the json script).

  • take_screenshot (bool): [Read-Write] Whether a screenshot should be captured after reimport.

  • tests (Array[InterchangeTestFunction]): [Read-Write] An array of results to check against

  • use_override_pipeline_stack (bool): [Read-Write] Whether the import should use the override pipeline stack