unreal.InterchangeImportTestStepReimport¶
- class unreal.InterchangeImportTestStepReimport(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeImportTestStepBaseInterchange Import Test Step Reimport
C++ Source:
Plugin: InterchangeTests
Module: InterchangeTests
File: InterchangeImportTestStepReimport.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_name_to_reimport(str): [Read-Write] If there were multiple assets of the above type imported, specify the concrete name here.asset_type_to_reimport(type(Class)): [Read-Write] The type of the asset to reimport. If only one such asset was imported, this is unambiguous.import_into_level(bool): [Read-Write] If this is an import into level with new file in the same directory as importpipeline_settings(InterchangeTestPlanPipelineSettings): [Read-Write] Pipeline settings that would allow modifying the pipelines as reimport pipelinespipeline_stack(Array[InterchangePipelineBase]): [Read-Write] The pipeline stack to use when re-importing (an empty array will use the original import pipelines)screenshot_parameters(InterchangeTestScreenshotParameters): [Read-Write] Screen Shot Settingssource_file_to_reimport(FilePath): [Read-Write] The source file to import (path relative to the json script).take_screenshot(bool): [Read-Write] Whether a screenshot should be captured after reimport.tests(Array[InterchangeTestFunction]): [Read-Write] An array of results to check againstuse_override_pipeline_stack(bool): [Read-Write] Whether the import should use the override pipeline stack